Basketball

Trey Moses Launches “Be the Reason” Basketball Game to Champion Student‑Athlete Mental Health

The third annual charity event, founded by Louisville native Trey Moses, brings together basketball stars and the community to raise awareness about suicide prevention and mental‑health support for young athletes.

Trey Moses, a professional basketball player raised in Louisville, Kentucky, has turned personal tragedy into a movement that is reshaping how student‑athletes talk about mental health. After the loss of his best friend and Ball State teammate Zach to suicide during college, Moses established the nonprofit 24 Reasons in 2019, naming the organization after Zach's jersey number.

A Mission Born from Loss

The core mission of 24 Reasons is to spotlight student‑athlete mental health and suicide prevention, encouraging young athletes to seek help and to normalize conversations about emotional well‑being. Moses says the nonprofit was inspired not only by Zach's death but also by his own struggles with anxiety and depression as a competitive player.

This year's "Be the Reason" Celebrity Basketball Game will take place at Jeffersontown High School, a venue chosen for its central location and community ties. The event promises appearances by a roster of notable basketball figures, including Peyton Siva, Nolan Smith, Ray Spalding, Pedro Bradshaw, Scott Davenport and Tony Williams, each slated to share stories and mentor attendees.

Community Impact and Accessibility

In a bid to maximize participation, the game offers free admission to all students, while tickets for adults are available through the organization's website. By removing financial barriers, Moses hopes to draw a broad audience of young athletes, coaches, parents and educators who might otherwise remain unaware of the resources 24 Reasons provides.

Beyond the annual showcase, Moses partners with schools across the region to host workshops, panel discussions and mentorship sessions that embed mental‑health awareness into athletic programs. These collaborations aim to create a lasting cultural shift, where seeking support is viewed as a strength rather than a weakness.

Looking Ahead

As the third iteration of the "Be the Reason" game approaches, Moses remains focused on expanding the nonprofit's reach. He envisions a future where every high school gym hosts a conversation about mental health, where athletes feel empowered to speak openly, and where the legacy of his friend Zach continues to inspire positive change.

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